html5中,media(播放器)的api使用指南_windowsxp播放器用什么

代码如下:

!doctype html

html lang="en"

meta charset="UTF-8"

titleHTML Audio API/title

link rel="stylesheet" href="./style/main.css" /

script src="./script/audio-controls.js"/script

/head

header

HTML5 Audio API

HTML5 Audio API demo by a href="a href="http://github.com/LearnShare"http://github.com/LearnShare" target="_blank"LearnShare.

Last update @2013-04-23 20:40:00

+ add info table

update @2013-04-22 14:54:00

+ add DOM events

update @2013-04-22 12:47:00

+ add getCurrentSrc button

View code on a href="a href="http://github.com/LearnShare/LearnShare.github.io/tree/master/labs/audio/" http://github.com/LearnShare/LearnShare.github.io/tree/master/labs/audio/" target="_blank"LearnShare.github.io.

API reference: a href="a href="https://developer.mozilla.org/zh-CN/docs/DOM/HTMLMediaElement"https://developer.mozilla.org/zh-CN/docs/DOM/HTMLMediaElement" target="_blank"HTMLMediaElement and a href="a href="http://www.w3schools.com/tags/ref_av_dom.asp"http://www.w3schools.com/tags/ref_av_dom.asp" target="_blank"Audio/Video DOM References

/header

article

section

Audio Element

audio src="./media/music1.mp3" controls="controls"/audio

Open the strongdeveloper tool/strong to view console logs.

/section

section

Controls

button/button

buttonpause/button

buttongetPaused/button

buttongetEnded/button

buttonvolume-/button

buttonvolume+/button

buttongetVolume/button

buttongetSrc/button

buttonplayMusic1/button

buttonplayMusic2/button

buttonremoveMusic/button

buttongetCurrentSrc/button

buttongetInitialTime/button

buttongetDuration/button

buttongetSeeking/button

buttonjumpTo_30s/button

buttongetCurrentTime/button

buttongetPlayed/button

buttonautoplay_on/button

buttonautoplay_off/button

buttongetAutoplay/button

buttoncontrols_show/button

buttoncontrols_hide/button

buttongetControls/button

buttonloop_on/button

buttonloop_off/button

buttongetLoop/button

buttonpreload_metadata/button

buttongetPreload/button

buttongetDefaultMuted/button

button/button

buttonunmute/button

buttongetMuted/button

buttongetDefaultPlaybackRate/button

buttonplaybackRate-/button

buttonplaybackRate+/button

buttongetPlaybackRate/button

buttongetNetworkState/button

buttongetReadyState/button

buttongetBuffered/button

buttongetSeekable/button

/section

/article

aside

section

Player Attrs

table

autoplay:

td/td

controls:

td/td

defaultMuted:

td/td

defaultPlaybackRate:

td/td

loop:

td/td

preload:

td/td

/table

/section

section

Player Info

table

src:

td/td

currentSrc:

td/td

duration:

td/td

currentTime:

td/td

ended:

td/td

paused:

td/td

muted:

td/td

volume:

td/td

playbackRate:

td/td

/table

/section

section

Play status

table

networkState:

td/td

readyState:

td/td

buffered:

td/td

seekable:

td/td

played:

td/td

error:

td/td

/table

/section

/aside

/body

/html

audio-controls.js

代码如下:

window.onload=function(){

// get autio element

var audio=document.getElementById("audio");

// play()

document.getElementById("play").onclick=function(){

audio.play();

console.log("play");

};

// pause()

document.getElementById("pause").onclick=function(){

audio.pause();

console.log("pause");

};

// get paused

document.getElementById("get_paused").onclick=function(){

console.log("audio.paused: "+audio.paused);

};

// get ended

document.getElementById("get_ended").onclick=function(){

console.log("audio.ended: "+audio.ended);

};

// set volume-

document.getElementById("volume_down").onclick=function(){

audio.volume-=0.2;

console.log("volume-0.2");

};

// set volume+

document.getElementById("volume_up").onclick=function(){

audio.volume+=0.2;

console.log("volume+0.2");

};

// get volume

document.getElementById("get_volume").onclick=function(){

console.log("audio.volume: "+audio.volume);

};

// get src

document.getElementById("get_src").onclick=function(){

console.log("audio.src: "+audio.src);

};

// set src_music1

document.getElementById("play_music1").onclick=function(){

audio.src="./media/music1.mp3";

updateSrc();

updateCurrentSrc();

console.log("play music1");

};

// set src_music2

document.getElementById("play_music2").onclick=function(){

audio.src="./media/music2.mp3";

updateSrc();

updateCurrentSrc();

console.log("play music2");

};

// set remove_music

document.getElementById("remove_music").onclick=function(){

audio.src="";

console.log("remove music");

};

// get currentSrc

document.getElementById("get_current_src").onclick=function(){

console.log("audio.currentSrc: "+audio.currentSrc);

};

// get initialTime

document.getElementById("get_initial_time").onclick=function(){

console.log("audio.initialTime: "+audio.initialTime);

};

// get duration

document.getElementById("get_duration").onclick=function(){

console.log("audio.duration: "+audio.duration);

};

// get seeking

document.getElementById("get_seeking").onclick=function(){

console.log("audio.seeking: "+audio.seeking);

};

// set currentTime

document.getElementById("jump_to").onclick=function(){

audio.currentTime=30;

console.log("jumpTo 30s");

};

// get currentTime

document.getElementById("get_current_time").onclick=function(){

console.log("audio.currentTime: "+audio.currentTime);

};

// get played

document.getElementById("get_played").onclick=function(){

console.log("audio.played:");

var ranges=audio.played;

var n=ranges.length;

for(var i=0;ii++){

console.log("("+ranges.start(i)+","+ranges.end(i)+")");

}

};

// autoplay on

document.getElementById("autoplay_on").onclick=function(){

audio.autoplay=true;

updateAutoplay();

console.log("autoplay on");

};

// autoplay off

document.getElementById("autoplay_off").onclick=function(){

audio.autoplay=false;

updateAutoplay();

console.log("autoplay off");

};

// get autoplay

document.getElementById("get_autoplay").onclick=function(){

console.log("audio.autoplay: "+audio.autoplay);

};

// controls show

document.getElementById("controls_show").onclick=function(){

audio.controls=true;

updateControls();

console.log("controls show");

};

// controls hide

document.getElementById("controls_hide").onclick=function(){

audio.controls=false;

updateControls();

console.log("controls hide");

};

// get controls

document.getElementById("get_controls").onclick=function(){

console.log("audio.controls: "+audio.controls);

};

// loop on

document.getElementById("loop_on").onclick=function(){

audio.loop=true;

updateLoop();

console.log("loop on");

};

// loop off

document.getElementById("loop_off").onclick=function(){

audio.loop=false;

updateLoop();

console.log("loop off");

};

// get loop

document.getElementById("get_loop").onclick=function(){

console.log("audio.loop: "+audio.loop);

};

// preload metadata

document.getElementById("preload_metadata").onclick=function(){

audio.preload="metadata";

updatePreload();

console.log("preload metadata");

};

// get preload

document.getElementById("get_preload").onclick=function(){

console.log("audio.preload: "+audio.preload);

};

// get defaultMuted

document.getElementById("get_default_muted").onclick=function(){

console.log("audio.defaultMuted: "+audio.defaultMuted);

};

// mute

document.getElementById("mute").onclick=function(){

audio.muted=true;

updateMuted();

console.log("audio mute");

};

// unmute

document.getElementById("unmute").onclick=function(){

audio.muted=false;

updateMuted();

console.log("audio unmute");

};

// get muted

document.getElementById("get_muted").onclick=function(){

console.log("audio.muted: "+audio.muted);

};

// get defaultPlaybackRate

document.getElementById("get_default_playback_rate").onclick=function(){

console.log("audio.defaultPlaybackRate: "+audio.defaultPlaybackRate);

};

// set playbackRate-

document.getElementById("playback_rate_down").onclick=function(){

audio.playbackRate-=0.2;

console.log("playbackRate-0.2");

};

// set playbackRate+

document.getElementById("playback_rate_up").onclick=function(){

audio.playbackRate+=0.2;

console.log("playbackRate+0.2");

};

// get playbackRate

document.getElementById("get_playback_rate").onclick=function(){

console.log("audio.playbackRate: "+audio.playbackRate);

};

// get networkState

document.getElementById("get_network_state").onclick=function(){

console.log("audio.networkState: "+audio.networkState);

};

// get readyState

document.getElementById("get_ready_state").onclick=function(){

console.log("audio.readyState: "+audio.readyState);

};

// get buffered

document.getElementById("get_buffered").onclick=function(){

console.log("audio.buffered:");

var ranges=audio.buffered;

var n=ranges.length;

for(var i=0;ii++){

console.log("("+ranges.start(i)+","+ranges.end(i)+")");

}

};

// get seekable

document.getElementById("get_seekable").onclick=function(){

console.log("audio.seekable:");

var ranges=audio.seekable;

var n=ranges.length;

for(var i=0;ii++){

console.log("("+ranges.start(i)+","+ranges.end(i)+")");

}

};

// DOM events

// abort

audio.addEventListener("abort",function(){

console.log("event:abort");

});

// canplay

audio.addEventListener("canplay",function(){

console.log("event:canplay");

});

// canplaythrough

audio.addEventListener("canplaythrough",function(){

console.log("event:canplaythrough");

});

// durationchange

audio.addEventListener("durationchange",function(){

updateDuration();

console.log("event:durationchange");

});

// emptied

audio.addEventListener("emptied",function(){

updateSrc();

updateCurrentSrc();

updateDuration();

updatePaused();

updateNetworkState();

updateReadyState();

updateBuffered();

updateSeekable();

updatePlayed();

console.log("event:emptied");

});

// ended

audio.addEventListener("ended",function(){

updateEnded();

console.log("event:ended");

});

// loadeddata

audio.addEventListener("loadeddata",function(){

updateNetworkState();

updateReadyState();

updateBuffered();

updateSeekable();

console.log("event:loadeddata");

});

// loadedmetadata

audio.addEventListener("loadedmetadata",function(){

console.log("event:loadedmetadata");

});

// loadstart

audio.addEventListener("loadstart",function(){

console.log("event:loadstart");

});

// pause

audio.addEventListener("pause",function(){

updatePaused();

console.log("event:pause");

});

// play

audio.addEventListener("play",function(){

updatePaused();

console.log("event:play");

});

// playing

audio.addEventListener("playing",function(){

console.log("event:playing");

});

// progress

audio.addEventListener("progress",function(){

updateNetworkState();

updateReadyState();

updateBuffered();

updateSeekable();

console.log("event:progress");

});

// ratechange

audio.addEventListener("ratechange",function(){

updatePlaybackRate();

console.log("event:ratechange");

});

// seeked

audio.addEventListener("seeked",function(){

console.log("event:seeked");

});

// seeking

audio.addEventListener("seeking",function(){

console.log("event:seeking");

});

// stalled

audio.addEventListener("stalled",function(){

console.log("event:stalled");

});

// suspend

audio.addEventListener("suspend",function(){

console.log("event:suspend");

});

// timeupdate

audio.addEventListener("timeupdate",function(){

updateCurrentTime();

updateEnded();

updatePlayed();

console.log("event:timeupdate");

});

// volumechange

audio.addEventListener("volumechange",function(){

updateVolume();

console.log("event:volumechange");

});

// waiting

audio.addEventListener("waiting",function(){

console.log("event:waiting");

});

updateAutoplay();

updateControls();

updateDefaultMuted();

updateDefaultPlaybackRate();

updateLoop();

updatePreload();

updateSrc();

updateCurrentSrc();

updateDuration();

updateCurrentTime();

updateVolume();

updatePaused();

updateMuted();

updateEnded();

updatePlaybackRate();

updateNetworkState();

updateReadyState();

updateBuffered();

updateSeekable();

updatePlayed();

updateError();

};

// functions to update info table

// autoplay

function updateAutoplay(){

document.getElementById("autoplay").innerHTML=audio.autoplay;

}

// controls

function updateControls(){

document.getElementById("controls").innerHTML=audio.controls;

}

// defaultMuted

function updateDefaultMuted(){

document.getElementById("default_muted").innerHTML=audio.defaultMuted;

}

// defaultPlaybackRate

function updateDefaultPlaybackRate(){

document.getElementById("default_playback_rate").innerHTML=audio.defaultPlaybackRate;

}

// loop

function updateLoop(){

document.getElementById("loop").innerHTML=audio.loop;

}

// preload

function updatePreload(){

document.getElementById("preload").innerHTML=audio.preload;

}

// src

function updateSrc(){

document.getElementById("src").innerHTML=audio.src;

}

// currentSrc

function updateCurrentSrc(){

document.getElementById("current_src").innerHTML=audio.currentSrc;

}

// duration

function updateDuration(){

document.getElementById("duration").innerHTML=audio.duration;

}

// currentTime

function updateCurrentTime(){

document.getElementById("current_time").innerHTML=audio.currentTime;

}

// ended

function updateEnded(){

document.getElementById("ended").innerHTML=audio.ended;

}

// paused

function updatePaused(){

document.getElementById("paused").innerHTML=audio.paused;

}

// muted

function updateMuted(){

document.getElementById("muted").innerHTML=audio.muted;

}

// volume

function updateVolume(){

document.getElementById("volume").innerHTML=audio.volume;

}

// playbackRate

function updatePlaybackRate(){

document.getElementById("playback_rate").innerHTML=audio.playbackRate;

}

// networkState

function updateNetworkState(){

document.getElementById("network_state").innerHTML=audio.networkState;

}

// readyState

function updateReadyState(){

document.getElementById("ready_state").innerHTML=audio.readyState;

}

// buffered

function updateBuffered(){

var ranges=audio.buffered;

var str="";

var n=ranges.length;

for(var i=0;ii++){

str+="("+ranges.start(i)+","+ranges.end(i)+")";

if(i!=n-1){

str+="

";

}

}

document.getElementById("buffered").innerHTML=str;

}

// seekable

function updateSeekable(){

var ranges=audio.seekable;

var str="";

var n=ranges.length;

for(var i=0;ii++){

str+="("+ranges.start(i)+","+ranges.end(i)+")";

if(i!=n-1){

str+="

";

}

}

document.getElementById("seekable").innerHTML=str;

}

// played

function updatePlayed(){

var ranges=audio.played;

var str="";

var n=ranges.length;

for(var i=0;ii++){

str+="("+ranges.start(i)+","+ranges.end(i)+")";

if(i!=n-1){

str+="

";

}

}

document.getElementById("played").innerHTML=str;

}

// error

function updateError(){

document.getElementById("error").innerHTML=audio.error;

}